This command: creature addfeeling is used to adjust the “feeling” parameter of the abnormality.
Here’s a detailed look at each command: 1. For example, the first abnormality of a playthrough (One Sin, unless modified) would be assigned the abnormality number 1. Instead, they are based on the sequence in which the abnormality appeared in the current playthrough. It’s important to remember that abnormality numbers are unique and do not correspond with subject numbers or abnormality IDs, such as 100014. The creatureCommand is a comprehensive set of 7 commands that are related to abnormalities in Lobotomy Corporation.